Life Clicker

Life Clicker

Life Clicker: Move to Success - Live your dream life!
In this unique indie life simulation game, you can explore various careers in cafes and factories, unwind in luxurious or budget-friendly apartments, and have fun in different exciting places. Hone your skills with new jobs, advance to the top of your chosen profession, and reach new heights of success.
Join the thrilling adventure of Life Clicker and become a success story today!

Instructions for Winning in Life Clicker

Click on the screen and the character will begin more active actions and will earn additional money, energy, joy and experience depending on the location.

Gameplay Highlights

Life, Clicker, Simulator, Job, Relaxation, Entertainment, Studies, Factory work, Work in a cafe, Career, Dream Life, Success Story, Indie Game, Clicker Gameplay, Character Customization, Work-Life Balance, Leisure Activities, Skill Development, Personal Growth, Relaxing Gameplay, Captivating Story, Adventure Game,

Does the game rely on any popular engine like Unreal Engine or Godot?

The game relies on Javascript as its primary development tool.

What is the name of the company that made this game?

The design and coding of this game were managed by Barsuk Studio.

Under which genre can this game be classified?

The classification of this game falls under Casual, Simulation.

Is there a gender preference for players of this game?

Male & Female would most enjoy playing this game.

Will the game work on mobile operating systems?

Yes, Life Clicker can be accessed from a mobile phone or tablet.

What are the top tags that represent this game?

The words used as tags to summarize the game are cartoon, clicker, food, student.

Does the game show any blood-related imagery?

No, Life Clicker does not include any form of blood or bloodshed.

Does the game feature any cruel or harmful actions?

Yes, Life Clicker features scenes of cruelty.

Does the game provide a safe environment for kids?

Yes, Life Clicker would be enjoyable for younger players.
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